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Joker Gamer`s :: Utilidades :: Scripts
Página 1 de 1.
Mas Poderes xD
SMALL WINTER
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE,COMBAT_ICEDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT,CONST_ME_ICETORNADO)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.0, -300, 1.6, -500)
arr = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 3, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
impact thunder
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE,COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT,CONST_ME_YELLOWENERGY)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.0, -500, 1.6, -900)
arr = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Holy wave
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE,COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT,CONST_ME_HOLYAREA)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.0, -600, 1.6, -900)
arr = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
exori ekis hur
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE,COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT,CONST_ME_BLOCKHIT)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.0, -300, 1.6, -700)
arr = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 3, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
chidori
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.6, -200, -0.7, -400)
local distanceCombat = createCombatObject()
setCombatParam(distanceCombat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(distanceCombat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setCombatParam(distanceCombat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatFormula(distanceCombat, COMBAT_FORMULA_LEVELMAGIC, -0.4, -200, -0.5, -400)
function onCastSpell(cid, var)
if(variantToNumber(var) ~= 0) then
return doCombat(cid, distanceCombat, var)
end
return doCombat(cid, combat, var)
end
holy star:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE,COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT,CONST_ME_HOLYDAMAGE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.0, -200, 1.6, -501)
arr = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 3, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Luego Esto va en Spells.lua
<instant name="Chidori" words="chidori" lvl="50" mana="200" prem="1" range="2" needtarget="1" exhaustion="1000" blockwalls="1" needlearn="0" script="editados/chidori.lua">
<vocation name="Sorcerer"/>
<vocation name="Master Sorcerer"/>
</instant>
<instant name="Exori Ekis Hur" words="exori ekis hur" lvl="70" mana="400" direction="1" exhaustion="2000" needlearn="0" script="editados/exori ekis hur.lua">
<vocation name="knight"/>
<vocation name="Elite knight"/>
</instant>
<instant name="Holy star" words="Holy star" lvl="50" mana="400" prem="1" selftarget="1" exhaustion="2000" needlearn="0" script="editados/holy star.lua">
<vocation name="paladin"/>
<vocation name="royal paladin"/>
</instant>
<instant name="Small winter" words="Exevo Small Frigo" lvl="50" mana="300" prem="1" selftarget="1" exhaustion="2000" needlearn="0" script="editados/small winter.lua">
<vocation name="druid"/>
<vocation name="elder druid"/>
</instant>
<instant name="Impact Thunder" words="impact Trueno" lvl="35" mana="100" prem="1" range="3" casterTargetOrDirection="1" blockwalls="1" exhaustion="1000" needlearn="0" script="editados/impact thunder.lua">
<vocation name="Sorcerer"/>
<vocation name="Master Sorcerer"/>
<vocation name="Druid"/>
<vocation name="Elder Druid"/>
</instant>
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE,COMBAT_ICEDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT,CONST_ME_ICETORNADO)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.0, -300, 1.6, -500)
arr = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 3, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
impact thunder
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE,COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT,CONST_ME_YELLOWENERGY)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.0, -500, 1.6, -900)
arr = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Holy wave
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE,COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT,CONST_ME_HOLYAREA)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.0, -600, 1.6, -900)
arr = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
exori ekis hur
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE,COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT,CONST_ME_BLOCKHIT)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.0, -300, 1.6, -700)
arr = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 3, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
chidori
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.6, -200, -0.7, -400)
local distanceCombat = createCombatObject()
setCombatParam(distanceCombat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(distanceCombat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setCombatParam(distanceCombat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatFormula(distanceCombat, COMBAT_FORMULA_LEVELMAGIC, -0.4, -200, -0.5, -400)
function onCastSpell(cid, var)
if(variantToNumber(var) ~= 0) then
return doCombat(cid, distanceCombat, var)
end
return doCombat(cid, combat, var)
end
holy star:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE,COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT,CONST_ME_HOLYDAMAGE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.0, -200, 1.6, -501)
arr = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 3, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Luego Esto va en Spells.lua
<instant name="Chidori" words="chidori" lvl="50" mana="200" prem="1" range="2" needtarget="1" exhaustion="1000" blockwalls="1" needlearn="0" script="editados/chidori.lua">
<vocation name="Sorcerer"/>
<vocation name="Master Sorcerer"/>
</instant>
<instant name="Exori Ekis Hur" words="exori ekis hur" lvl="70" mana="400" direction="1" exhaustion="2000" needlearn="0" script="editados/exori ekis hur.lua">
<vocation name="knight"/>
<vocation name="Elite knight"/>
</instant>
<instant name="Holy star" words="Holy star" lvl="50" mana="400" prem="1" selftarget="1" exhaustion="2000" needlearn="0" script="editados/holy star.lua">
<vocation name="paladin"/>
<vocation name="royal paladin"/>
</instant>
<instant name="Small winter" words="Exevo Small Frigo" lvl="50" mana="300" prem="1" selftarget="1" exhaustion="2000" needlearn="0" script="editados/small winter.lua">
<vocation name="druid"/>
<vocation name="elder druid"/>
</instant>
<instant name="Impact Thunder" words="impact Trueno" lvl="35" mana="100" prem="1" range="3" casterTargetOrDirection="1" blockwalls="1" exhaustion="1000" needlearn="0" script="editados/impact thunder.lua">
<vocation name="Sorcerer"/>
<vocation name="Master Sorcerer"/>
<vocation name="Druid"/>
<vocation name="Elder Druid"/>
</instant>
Joker Gamer`s :: Utilidades :: Scripts
Página 1 de 1.
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